// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'CVBAZTECAS' 
:CVBAZTECAS_40003
wait 0
0006: 0@ = 0
0006: 1@ = 12643640 
000A: 1@ += 1150
0006: 2@ = 12631144  
0006: 3@ = 0 
0006: 4@ = 0 
0002: jump @CVBAZTECAS_40227

:CVBAZTECAS_40114
wait 0   
0006: 0@ = 0

:test_1
wait 0
000A: 0@ += 1
if
gosub @Newdelet_2
jf @test_1 
gosub @CarAzte_2

:CVBAZTECAS_40227
0001: wait 0 ms 
00D6: if 
0039:   4@ == 0 
004D: jump_if_false @CVBAZTECAS_41883 
0002: jump @CVBAZTECAS_40332 

:CVBAZTECAS_40332
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL5A' 
004D: jump_if_false @CVBAZTECAS_40448 
0002: jump @CVBAZTECAS_40551 

:CVBAZTECAS_40448
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL5B' 
004D: jump_if_false @CMACOZTECAS_41996 
0002: jump @CVBAZTECAS_40551 

:CMACOZTECAS_41996
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL5C' 
004D: jump_if_false @CMACOZTECAS_42109 
0002: jump @CMACOZTECAS_42216 

:CMACOZTECAS_42109
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'GRL6A' 
else_jump @CSANAZTECAS_43657
0002: jump @CMACOZTECAS_42216 

:CSANAZTECAS_43657
0001: wait 0 ms 
if
0583:   player $PLAYER_CHAR in_zone 'SF'  
004D: jump_if_false @CSANAZTECAS_43768_A 
0002: jump @CSANAZTECAS_44101  

:CSANAZTECAS_43768_A
0001: wait 0 ms 
if  
0583:   player $PLAYER_CHAR in_zone 'FLINTC' 
004D: jump_if_false @CSANAZTECAS_43768_B  
0002: jump @CSANAZTECAS_44101  

:CSANAZTECAS_43768_B
0001: wait 0 ms 
if   
0583:   player $PLAYER_CHAR in_zone 'WHET' 
004D: jump_if_false @CSANAZTECAS_43768_C  
0002: jump @CSANAZTECAS_44101  

:CSANAZTECAS_43768_C
0001: wait 0 ms 
if  
0583:   player $PLAYER_CHAR in_zone 'ROBAD' 
004D: jump_if_false @CSANAZTECAS_43768_D   
0002: jump @CSANAZTECAS_44101  

:CSANAZTECAS_43768_D
0001: wait 0 ms 
if   
0583:   player $PLAYER_CHAR in_zone 'ROBAD1'
004D: jump_if_false @CSANAZTECAS_43768   
0002: jump @CSANAZTECAS_44101  

:CSANAZTECAS_43768 
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'RED' 
004D: jump_if_false @CSANAZTECAS_43873  
0002: jump @CSANAZTECAS_44101  

:CSANAZTECAS_43873 
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'VE' 
004D: jump_if_false @CSANAZTECAS_43985  
0002: jump @CSANAZTECAS_44101  

:CSANAZTECAS_43985 
0001: wait 0 ms 
00D6: if 
0583:   player $PLAYER_CHAR in_zone 'BONE'    
else_jump @CVBAZTECAS_40003 
0002: jump @CSANAZTECAS_44101 

:CVBAZTECAS_40551
0001: wait 0 ms 
0006: 4@ = 1 
gosub @Memory_Read 
20@ = 400
21@ = 426
22@ = 500 
gosub @Memory_Wirite
gosub @loadmodels
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0 

:CVBAZTECAS_41772
0001: wait 0 ms 
0A8D: 11@ = read_memory 2@ size 4 virtual_protect 0 
000A: 0@ += 1
gosub @Newdelet_1
00D6: if 
003B:   11@ == 3@ // (int)
004D: jump_if_false @CVBAZTECAS_41883 
0002: jump @CVBAZTECAS_41772 

:CVBAZTECAS_41883
0001: wait 0 ms
0006: 0@ = 0 
00D6: if 
0039:   4@ == 1 
004D: jump_if_false @CVBAZTECAS_40332 
0006: 4@ = 0 
0085: 20@ = 5@ // (int) 
0085: 21@ = 6@ // (int) 
0085: 22@ = 7@ // (int) 
gosub @Memory_Wirite
gosub @loadmodelsb
0002: jump @CVBAZTECAS_40114 

:CMACOZTECAS_42216
0001: wait 0 ms 
0006: 4@ = 1 
gosub @Memory_Read 
20@ = 534
21@ = 554
22@ = 576 
gosub @Memory_Wirite
gosub @loadmodels
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0 

:CMACOZTECAS_43435
0001: wait 0 ms  
0A8D: 11@ = read_memory 2@ size 4 virtual_protect 0 
000A: 0@ += 1
gosub @Newdelet_1
00D6: if 
003B:   11@ == 3@ // (int)
004D: jump_if_false @CMACOZTECAS_43546 
0002: jump @CMACOZTECAS_43435 

:CMACOZTECAS_43546
0001: wait 0 ms
0006: 0@ = 0 
00D6: if 
0039:   4@ == 1 
004D: jump_if_false @CVBAZTECAS_40332 
0006: 4@ = 0 
0085: 20@ = 5@ // (int) 
0085: 21@ = 6@ // (int) 
0085: 22@ = 7@ // (int) 
gosub @Memory_Wirite
gosub @loadmodelsb 
0002: jump @CVBAZTECAS_40114 

:CSANAZTECAS_44101
0001: wait 0 ms 
0006: 4@ = 1 
gosub @Memory_Read 
20@ = 401
21@ = 458
22@ = 506 
gosub @Memory_Wirite
gosub @loadmodels
0A8D: 3@ = read_memory 2@ size 4 virtual_protect 0 

:CSANAZTECAS_45336
0001: wait 0 ms  
0A8D: 11@ = read_memory 2@ size 4 virtual_protect 0 
000A: 0@ += 1
gosub @Newdelet_1
00D6: if 
003B:   11@ == 3@ // (int)
004D: jump_if_false @CSANAZTECAS_45448 
0002: jump @CSANAZTECAS_45336 

:CSANAZTECAS_45448
0001: wait 0 ms
0006: 0@ = 0 
00D6: if 
0039:   4@ == 1 
004D: jump_if_false @CVBAZTECAS_40332
0006: 4@ = 0 
0085: 20@ = 5@ // (int) 
0085: 21@ = 6@ // (int) 
0085: 22@ = 7@ // (int) 
gosub @Memory_Wirite
gosub @loadmodelsb 
0002: jump @CVBAZTECAS_40114 

:CarAzte_1
wait 0 
Model.Destroy(5@)
Model.Destroy(6@)
Model.Destroy(7@)
return 

:CarAzte_2
wait 0 
Model.Destroy(20@)
Model.Destroy(21@)
Model.Destroy(22@)
return 

:loadmodels
wait 0
Model.Load(20@)
Model.Load(21@)
Model.Load(22@)

:loadmodels2
if or
   not Model.Available(20@)
   not Model.Available(21@)
   not Model.Available(22@)
jf @loadmodels3 
wait 0 
jump @loadmodels2 

:loadmodels3
return 

:loadmodelsb
wait 0
Model.Load(5@) 
Model.Load(6@)
Model.Load(7@)

:loadmodelsb2
if or
   not Model.Available(5@)
   not Model.Available(6@)
   not Model.Available(7@)
jf @loadmodelsb3 
wait 0 
jump @loadmodelsb2 

:loadmodelsb3
return 

:Memory_Read
wait 0
0A8D: 5@ = read_memory 1@ size 2 virtual_protect 0 
000A: 1@ += 2 
0A8D: 6@ = read_memory 1@ size 2 virtual_protect 0 
000A: 1@ += 2 
0A8D: 7@ = read_memory 1@ size 2 virtual_protect 0 
000E: 1@ -= 4 
jf @Memory_Read
return

:Memory_Wirite
wait 0
0A8C: write_memory 1@ size 2 value 20@ virtual_protect 0 
000A: 1@ += 2 
0A8C: write_memory 1@ size 2 value 21@ virtual_protect 0 
000A: 1@ += 2 
0A8C: write_memory 1@ size 2 value 22@ virtual_protect 0 
000E: 1@ -= 4 
jf @Memory_Wirite
return

:Newdelet_1
wait 0
if 
0@ == 1
jf @Newdelet_1A
gosub @CarAzte_1

:Newdelet_1A
return

:Newdelet_2
wait 0
if 
0@ == 1
jf @Newdelet_2A 
return

:Newdelet_2A
wait 0
0AA1: return_if_false
